# Captain & Company > A multiplayer pirate ship combat game by KAP Games. Play in the browser at https://capnco.gg/play. ## Articles First-hand notes from the team that runs the game. Figures are quoted from the running code. - [What the Wheel of Plunder actually pays in Captain & Company](https://capnco.gg/articles/wheel-of-plunder-odds): The full Wheel of Plunder drop table in Captain & Company, read from the production database. A pull costs 1,000 doubloons, 52 percent of pulls pay doubloons averaging 1,690, 46.65 percent pay nothing, land crystals are 1 in 100 and a cosmetic hat is 1 in 2,000. - [How many cannons each ship carries in Captain & Company](https://capnco.gg/articles/cannons-by-hull): Broadside mounts and captain's cannon barrels for every hull in Captain & Company, read from the simulation assets and the live server. Raft 0, Dinghy 0 broadside with one captain's barrel, Freeblade Sloop 2, Clockwork Brig 6, Wraith Brig 6. - [Why your doubloons did not all become EXP](https://capnco.gg/articles/energy-and-the-daily-conversion-cap): Doubloons in Captain & Company are uncapped. Energy, the right to convert them into ecosystem currency, is not. 30,000 free a day, 1,000,000 with a Pirate Pass, 500,000 or 1,000,000 per orb, and the window turns at 16:00 UTC. - [How much cargo each ship holds in Captain & Company](https://capnco.gg/articles/cargo-capacity-by-hull): The cargo capacity of every hull in Captain & Company, in units, taken from the running server code. Raft 5, Dinghy 32, Freeblade Sloop 80, Clockwork Brig 160, Wraith Brig 200. Doubloons take hold space too, at one unit per 250. ## Reference - [Player handbook](https://docs.capnco.gg): rules, items and systems, maintained alongside the game.